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3D CONSTRUCTION KIT

3. LOADING INSTRUCTIONS

AMSTRAD CPC 464, 664 CASSETTE

Loading The Environment Editor

  • Insert Cassette 1 with Side 1 facing upwards and rewind.
  • On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
  • Type 'RUN"'followed by RETURN and follow on-screen instructions.

Loading The Condition Editor

  • Insert Cassette 1 with Side 2 facing upwards and rewind.
  • On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
  • Type 'RUN"'followed by RETURN and follow on-screen instructions.

Loading The Freescape Compiler

  • Insert Cassette 2 with Side 2 facing upwards and rewind.
  • On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
  • Type 'RUN"compiler"' (no spaces) followed by RETURN and follow on-screen instructions.
  • Please note: it will take a while before the compiler starts loading since various data files are located at the beginning of this side.

AMSTRAD 6128 CASSETTE

Loading the 128K Construction Kit

  • Insert Cassette 2 with Side 1 facing upwards and rewind.
  • On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
  • Type 'RUN"' (no spaces) followed by RETURN and follow on-screen instructions.

Loading The Freescape Compiler

  • Follow instructions for loading the compiler on 64k models.

AMSTRAD DISC

  • Insert disc with Side 1 facing upwards. Type 'run"disc' followed by RETURN key and follow the on-screen instructions.

Data Files

  • To save your 3D worlds onto disc, you will need to format a blank data disc using the supplied formatting utility.
    NB. DON'T FORMAT YOUR CONSTRUCTION KIT DISC.
  • Format a disc in the normal manner if you wish to save a stand-alone data set from the compiler.
  • Example data files - 'The 3dkit game' and border graphics are located on side 2 of the disc. Ensure this side is inserted upwards when loading the sample data into the Construction Kit.


SPECTRUM 48K CASSETTE

Loading The Environment Editor

  • Insert Cassette 1 with Side 1 facing upwards and rewind.
  • Type LOAD"" (no spaces) followed by ENTER and press PLAY on the cassette player.

Loading The Condition Editor

  • Insert Cassette 1 with Side 2 facing upwards and rewind.
  • Type LOAD"" (no spaces) followed by ENTER and press PLAY on the cassette player.

Loading The Freescape Compiler

  • Insert Cassette 2 with Side 2 facing upwards and rewind.<(li>
  • Type LOAD"" (no spaces) followed by ENTER and press PLAY on the cassette player.
  • Please note: it will take a while before the compiler starts loading since various data files are located at the beginning of this side.

SPECTRUM 128K CASSETTE

Loading The 128K 3D Construction Kit

  • Insert Cassette 2 with Side 1 facing upwards and rewind.
  • Use LOADER option (refer to Spectrum manual) and press PLAY on the cassette player.

Loading The Freescape Compiler

  • Follow instructions for loading the compiler on Spectrum 48K models.

SPECTRUM +3 DISC

  • Insert disc with Side 1 facing upwards and use LOADER option (refer to Spectrum manual).
  • Follow on-screen instructions.

Data Files

  • To save your 3D worlds onto disc, you will need to format a blank data disc using the supplied formatting utility.
    N.B. DON'T FORMAT YOUR CONSTRUCTION KIT DISC.
  • Format a disc in the normal manner if you wish to save a stand-alone data set from the compiler.
  • Example data files - 'The 3dkit game' and border graphics are located on Side 2 of the disc. Ensure this side is inserted upwards when loading the sample data into the Construction Kit.

NOTE:

    Upon loading an editor, a screen will appear which asks for one of the following options to be selected:
  • 1. Sinclair Joystick.
  • 2. Cursor keys (0 = fire).
  • 3. Kempson Joystick.
  • The cursor keys option emulates a joystick and pressing the 0 key emulates the joystick fire button.


COMMODORE 64/128 CASSETTE

    Commodore 128 users must enter C64 mode before loading (refer to manual).

Loading The Environment Editor

  • Insert Cassette 1 with Side 1 facing upwards and rewind.
  • Press SHIFT and RUN-STOP together and press PLAY on the cassette player.

Loading The Condition Editor

  • Insert Cassette 1 with Side 2 facing upwards and rewind.
  • Press SHIFT and RUN-STOP together and press PLAY on the cassette player.

Loading The Freescape Compiler

  • Insert Cassette 2 with Side 2 facing upwards and rewind.
  • Press SHIFT and RUN-STOP together and press PLAY on the cassette player.

COMMODORE 64/128 DISC

    Commodore 128 users must enter C64 mode before loading (refer to manual).
  • Insert disc with the label facing upwards and Type LOAD":*",8,1 followed by RETURN key (refer to Commodore manual).
  • Follow on-screen instructions.

Data Files

  • Ensure you have some blank, formatted disks at hand with which to save data.
    DO NOT FORMAT, OR SAVE ONTO, YOUR PROGRAM DISK !

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