3D CONSTRUCTION KIT
3. LOADING INSTRUCTIONS
AMSTRAD CPC 464, 664 CASSETTE
Loading The Environment Editor
- Insert Cassette 1 with Side 1 facing upwards and rewind.
- On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
- Type 'RUN"'followed by RETURN and follow on-screen instructions.
Loading The Condition Editor
- Insert Cassette 1 with Side 2 facing upwards and rewind.
- On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
- Type 'RUN"'followed by RETURN and follow on-screen instructions.
Loading The Freescape Compiler
- Insert Cassette 2 with Side 2 facing upwards and rewind.
- On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
- Type 'RUN"compiler"' (no spaces) followed by RETURN and follow on-screen instructions.
- Please note: it will take a while before the compiler starts loading since various data files are located at the beginning of this side.
AMSTRAD 6128 CASSETTE
Loading the 128K Construction Kit
- Insert Cassette 2 with Side 1 facing upwards and rewind.
- On machines with Disc Drives attached, type '|tape 'followed by RETURN (the '|' character is obtained by pressing the Shift key and '@' together.)
- Type 'RUN"' (no spaces) followed by RETURN and follow on-screen instructions.
Loading The Freescape Compiler
- Follow instructions for loading the compiler on 64k models.
AMSTRAD DISC
- Insert disc with Side 1 facing upwards. Type 'run"disc' followed by RETURN key and follow the on-screen instructions.
Data Files
- To save your 3D worlds onto disc, you will need to format a blank data disc using the supplied formatting utility.
NB. DON'T FORMAT YOUR CONSTRUCTION KIT DISC.
- Format a disc in the normal manner if you wish to save a stand-alone data set from the compiler.
- Example data files - 'The 3dkit game' and border graphics are located on side 2 of the disc. Ensure this side is inserted upwards when loading the sample data into the Construction Kit.
SPECTRUM 48K CASSETTE
Loading The Environment Editor
- Insert Cassette 1 with Side 1 facing upwards and rewind.
- Type LOAD"" (no spaces) followed by ENTER and press PLAY on the cassette player.
Loading The Condition Editor
- Insert Cassette 1 with Side 2 facing upwards and rewind.
- Type LOAD"" (no spaces) followed by ENTER and press PLAY on the cassette player.
Loading The Freescape Compiler
- Insert Cassette 2 with Side 2 facing upwards and rewind.<(li>
- Type LOAD"" (no spaces) followed by ENTER and press PLAY on the cassette player.
- Please note: it will take a while before the compiler starts loading since various data files are located at the beginning of this side.
SPECTRUM 128K CASSETTE
Loading The 128K 3D Construction Kit
- Insert Cassette 2 with Side 1 facing upwards and rewind.
- Use LOADER option (refer to Spectrum manual) and press PLAY on the cassette player.
Loading The Freescape Compiler
- Follow instructions for loading the compiler on Spectrum 48K models.
SPECTRUM +3 DISC
- Insert disc with Side 1 facing upwards and use LOADER option (refer to Spectrum manual).
- Follow on-screen instructions.
Data Files
- To save your 3D worlds onto disc, you will need to format a blank data disc using the supplied formatting utility.
N.B. DON'T FORMAT YOUR CONSTRUCTION KIT DISC.
- Format a disc in the normal manner if you wish to save a stand-alone data set from the compiler.
- Example data files - 'The 3dkit game' and border graphics are located on Side 2 of the disc. Ensure this side is inserted upwards when loading the sample data into the Construction Kit.
NOTE:
Upon loading an editor, a screen will appear which asks for one of the following options to be selected:
- 1. Sinclair Joystick.
- 2. Cursor keys (0 = fire).
- 3. Kempson Joystick.
The cursor keys option emulates a joystick and pressing the 0 key emulates the joystick fire button.
COMMODORE 64/128 CASSETTE
Commodore 128 users must enter C64 mode before loading (refer to manual).
Loading The Environment Editor
- Insert Cassette 1 with Side 1 facing upwards and rewind.
- Press SHIFT and RUN-STOP together and press PLAY on the cassette player.
Loading The Condition Editor
- Insert Cassette 1 with Side 2 facing upwards and rewind.
- Press SHIFT and RUN-STOP together and press PLAY on the cassette player.
Loading The Freescape Compiler
- Insert Cassette 2 with Side 2 facing upwards and rewind.
- Press SHIFT and RUN-STOP together and press PLAY on the cassette player.
COMMODORE 64/128 DISC
Commodore 128 users must enter C64 mode before loading (refer to manual).
- Insert disc with the label facing upwards and Type LOAD":*",8,1 followed by RETURN key (refer to Commodore manual).
- Follow on-screen instructions.
Data Files
- Ensure you have some blank, formatted disks at hand with which to save data.
DO NOT FORMAT, OR SAVE ONTO, YOUR PROGRAM DISK !
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