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3D CONSTRUCTION KIT

11. GENERAL MENU OPTIONS

Name: RESET

Function:
Resets the game/environment to the initial position as set in the defaults.

Response:
The game/environment will reset. The viewpoint will move to the start area and start entrance.

Note:
This also resets all objects to their initial status and clears all variables.

Name: SETUP

Function:
Set up the default game Parameters.

Action:
Within this DIALOGUE BOX you can alter:
  1. The climb ability

  2. The "safe" fall distance

  3. The Walk Speed

  4. The Turn Speed

  5. The start area

  6. The start entrance


Note:
RESET should be selected to set these Defaults.


Name:INSTRUMENT

Function:
To edit the various parameters associated with Instruments. (See section INTRODUCTION TO FREESCAPE for further information on Instruments.)

Response:
A list of the 8 available Instruments will be displayed.

Action:
Select an Instrument from the Item Selector.

Response:
A dialogue box will be displayed. Six parameters are available for editing:
  • TYPE

  • X POS

  • Y POS

  • LENGTH

  • VARIABLE

  • COLOUR


TYPE

selecting TYPE cycles the parameter through the four available kinds of instrument.
  • TYPE: Blank
    This makes the instrument inactive. All other parameters are ignored.

  • TYPE: Number
    This sets the instrument to display a decimal value.

  • TYPE: H BAR
    This sets the instrument to display a horizontal bar reflecting the value of a variable.

  • TYPE: V BAR
    This sets the instrument to display a vertical bar reflecting the value of a variable.


X POS AND Y POS

Selecting X POS or Y POS brings up a cursor requiring you to enter a co-ordinate (X or Y respectively), in characters for the bottom (V BAR) or the left end (H BAR) of a BAR, if the instrument type is a bar. Otherwise, if the instrument type is set to Number, the co-ordinates entered locate in characters where on the playscreen to display it's decimal value.

LENGTH

Selecting the LENGTH parameter brings up a cursor requiring you to enter a value. In the case of a BAR Type instrument, the length parameter represents the length in characters of the bar. One pixel of the bar length (there are eight per character) represents one unit of the variable's value. In the case of a Number Type instrument, the length parameter determines how many decimal characters are to be displayed. The maximum is five characters. The length also determines how many variables are used to display this value. One variable is used if the length is 1, 2 or 3. Otherwise Two variables are used.

VARIABLE

Selecting the VARIABLE parameter brings up a cursor requiring you to enter a value. The Variable parameter names the variable that is to be referenced by the instrument for display. In the case of a Number Type instrument with a length set to four or five, two variables are referenced. The named variable contains the LOW-BYTE value for display, and the next variable should contain the HIGH-BYTE of the displayed value. i.e. if variable 5 is selected then variables 5 and 6 are used.

COLOUR

Selecting the COLOUR parameter brings up a cursor requiring you to enter a value. This parameter determines the colour of the foreground and background of the instrument. The Parameter values are dependant on the machine used.
  • Spectrum
    (ink)+(paper x 8)+(64 if Bright required)+(128 if Flash required)

  • Amstrad CPC
    (ink)+(paper x 4)

  • C64
    (ink)+(paper x 16)



Name:SET WINDOW

Function:
To set the size and position of the FREESCAPE view window in the Test screen.

Response:
A dialogue box will appear asking for the user to enter the size and position of the VIEW window. (Windows are defined in units of characters of 8 pixels).

Action:
Enter the desired co-ordinates by pressing the fire button or 0 key whereupon a cursor will appear. Type the numerical input. When you have entered the size to your satisfaction select OK and press the fire button to return to the main Edit window.

Note 1:

These are arranged as the X P0S, Y P0S, X SIZE and Y SIZE.

Note 2:
The maximum size of the FREESCAPE 3D window is 14 characters high by 32 characters wide.


Name:TEST

Function:
Go to the Test screen allowing the environment to be tested.

Note:
Pressing SHIFT + T in the condition editor (or from the editor in 128K versions) will also go to the TEST screen. Pressing ESC (Amstrad CPC versions), RUN-STOP/RESTORE (Commodore versions) or CAPS SHIFT + X (Spectrum versions) will exit the TEST screen and return to the EDIT screen once more. Note for Spectrum users only that all references to SHIFT + key mean the use of the Caps Shift key at the same time as the normal key.

Response:
Instruments can only be viewed within the Kit via the TEST option. The joystick can be used to move around the environment. The View Window size is determined by the SET WINDOW option.

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